These Applications were designed and created by me to demonstrate my artistic and coding flexibilities.


Click on an image for details.


“ Destruct sequence confirmed. Countdown commencing.”


A series of puzzles using the premise of disarming a bomb.

The top screen have a countdown of time which becomes more animated (flashing red in the last several seconds) as it winds down.

All using the touch screen and stylus. The puzzles are simple but it is the time that matters and hopefully get tense. Just one difficulty setting, bad move or let the count hit zero...boom.


Written in C/C++
DevKitARM release 29 using PAlib, libnds libs
Photoshop CS3
PAGfx converts the images into DS sprites and tiles op code

Screen prints via iDeaS Emulator
hardware tested with the M3DS Real Adapter




“ Why can't we just get along and play...”


A DS to DS game designs endeavours.

These are adventures of designing simple games to play between DS's but not via the internet; strictly DS to DS communication.

Simple at game play and hopefully complex in term of experience. Not a chess game in complexity. Hope for atmosphere and tension of the themes.


Written in C/C++
DevKitARM release 31 using PAlib, libnds, dswifi libs
Photoshop CS3
PAGfx converts the images into DS sprites and tiles op code

Screen prints via iDeaS Emulator
hardware tested with the M3DS Real Adapter



“On routine patrol in sector 23, encountered spatial anomaly. Investigating further...”


Inspired by the classic arcade game "Asteroids", this is a 3D remake with "chase" camera view. A ship trapped in a strange space, occupied by rocks...and Aliens. The goal is to Survive and maybe in future levels find a way out.

Tried to keep with the atmosphere of the original, especially the handling of the ship. It will not "fly" like an airplane, rather like an object in space that must deal with no friction, inertia and directional forces...like the play of the classic game.

Written in C#
Microsoft Visual Studio 2008
Microsoft XNA Game Studio 3.1
3ds max 7 create 3d objects, Pandasoft 4.6.62 plugin export to .x format
Photoshop CS3 colourized the various textures and backgrounds
WavePad v2.0 edit sound samples

Screen prints via PC
tested with Window 7, Windows XP sp3, DirectX 9.0c, .NET 3.5,
Shader 2.0 compliant graphic card and Xbox 360 controller


A work in progress


A 3D remake of the classic 2D game called "Joust". Rather than just "3D" tile replacements of the 2D sprites, and calling it a 3D version...

The objects are rendered and playing in a cave, as 3D, with an over the shoulder 3rd person view.


For now the development is in the following:

Written in C#
Microsoft Visual Studio 2010 Express
Microsoft XNA Game Studio 4.0
3ds max 7 create 3d objects and animations, Pandasoft 4.6.62 plugin export to .x format
Photoshop CS3 colourized the various textures and backgrounds
WavePad v2.0 edit sound samples

Screen prints via PC
testing with Windows 7, .NET 4.0,
and Xbox 360 controller